#include <BOB3.h> void setup() { bob3.setEyes(KABARED,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,CYAN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(CYAN,CYAN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,CYAN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,BLUE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(KABARED,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,COLERED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(COLERED,COLERED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(WHITE,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,COLERED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(WHITE,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,COLERED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(BLUE,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(WHITE,ORANGE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(GREEN,GREEN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(KABARED,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(GREEN,GREEN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(WHITE,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,COLERED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,ORANGE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(FUCHSIA,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(YELLOW,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,ORANGE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(YELLOW,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(WHITE,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(BLUE,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(YELLOW,ORANGE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(YELLOW,ORANGE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(YELLOW,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(FORESTGREEN,FORESTGREEN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(KABARED,KABARED); delay(500); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(500); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(GREEN,GREEN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(KABARED,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(FORESTGREEN,FORESTGREEN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(KABARED,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(KABARED,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,COLERED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(5000); bob3.setEyes(FUCHSIA,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(PURPLE,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(CYAN,CYAN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(KABARED,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(COLERED,COLERED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,COLERED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(YELLOW,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(BLUE,BLUE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,ORANGE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(GREEN,GREEN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(YELLOW,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,ORANGE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(PURPLE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(FUCHSIA,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(YELLOW,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(ORANGE,ORANGE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(PURPLE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(YELLOW,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(PURPLE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(KABARED,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(WHITE,BLUE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,COLERED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(KABARED,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setWhiteLeds(ON,OFF); delay(5000); bob3.setWhiteLeds(OFF,OFF); delay(500); bob3.setEyes(WHITE,KABARED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,COLERED); delay(500); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(BLUE,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,FUCHSIA); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(RED,RED); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,PURPLE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(UNICORN,UNICORN); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,ORANGE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(WHITE,YELLOW); delay(5000); bob3.setEyes(OFF,OFF); delay(500); bob3.setEyes(PURPLE,WHITE); delay(5000); bob3.setEyes(OFF,OFF); delay(500); } #include <BOB3.h> void setup() { } void loop() { // Dein eigenes Programm } ↺ Quelltext zurücksetzen Finale __info__ × Dir fehlen noch 11 Lektionen, damit du alles bearbeitet hast! 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